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Using Stop Conditions in Auto Click Draco

Choose between running until manually stopped or stopping after a fixed number of clicks. A complete guide to picking the right stop condition for any task.

Why stop conditions matter

An auto clicker without a stop condition is a runaway process. It keeps firing input events until something — you, the OS, or a crashed app — interrupts it. Stop conditions give you a clean, predictable way to end a session, either manually or automatically when a goal is reached.

Auto Click Draco offers two stop modes: Run Until Stopped and Stop After. You toggle between them in the Stop Conditions card, and the choice should be driven by whether you know in advance how many clicks you need.

Run Until Stopped

Run Until Stopped is the default mode. Once you press Start, Auto Click Draco keeps clicking forever — through a coffee break, an overnight idle session, or a multi-hour grind — until you intervene.

There are three ways to end a Run Until Stopped session: press the Stop button in the app window, press your configured global hotkey, or move the mouse if you also have stationary detection enabled. Any one of these will halt the loop immediately and return Auto Click Draco to its idle state.

Use this mode when you don't know in advance how many clicks you need, when the goal is to keep a session warm, or when an external condition (a game timer, a server response, a human deciding it's enough) determines the end.

Stop After a fixed click count

Stop After lets you cap the session at a specific number of clicks. Toggle the option on in the Stop Conditions card and enter a number — anywhere from 1 to several million. Auto Click Draco counts every click that fires and ends the session the instant the threshold is reached.

This mode is essential for repeatable, deterministic work. If you need to claim exactly 50 daily rewards, advance an animation by 200 frames, run 1,000 input events for a load test, or click through 25 dialog boxes, Stop After guarantees you'll get exactly that count — no more, no less.

The counter is visible in the status panel while the session runs, so you can see progress in real time. If you stop the session manually before the count is reached, the counter resets the next time you press Start.

Choosing between the two modes

Pick Run Until Stopped when the end condition is open-ended or external. Idling in a game, holding a position, keeping a chat status active, or simulating presence — none of these benefit from a fixed count.

Pick Stop After when the end condition is a number. Testing, claiming a known quantity of rewards, or running a fixed batch of inputs all map cleanly to a click count. It also acts as a safety net: even if you walk away and forget about the session, it will end on its own.

Combining stop conditions with other features

Stop After respects every other setting. If you've enabled stationary detection, paused time during mouse movement does not count toward the limit — only actual clicks do. If you've set a start delay, the countdown happens before the first click and is not counted.

Hotkeys also continue to work in Stop After mode. You can end the session early with your hotkey at any time, even if the click count hasn't been reached. The session simply stops where it is and the counter resets on the next Start.

Ready to try it?

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